INTERACTIVE
MARKETING: The Future & Present
AN INTRODUCTION
By Dr. Edward Forrest and William Coble
The purpose of this book is to examine the nature and scope of impact
that interactive communication technologies are (and will be) having on
marketing research, strategies and
techniques.
We are within one of those rare and unique periods of history when we are
able to witness the emergence of an entirely new mode of communication; Just
as if we were living in the 15th century and
witnessed the invention of the printing press, or were present
earlier in this century heard
the first radio broadcasts or watched the first television programs. Today, we
are witnessing the dawn and
development of computer-mediated interactive technologies; From interactive
kiosks, CD-ROM catalogs, personal digital assistants and on-line services to
fully interactive television systems with electronic coupons, virtual malls and
movies-on-demand, and of course the mother of all interactive technologies- the
Internet and the World Wide Web.
Like Gutenburg's
printing press, these emerging interactive technologies are
revolutionizing the way we store, distribute, retrieve and present
information. In its time, the printing press proved to be a catalytic technology
that helped bring about the Reformation and Renaissance.
The parallel is drawn by the former CEO of Apple Computer, John Sculley,
who observed that, "we are, today, in need of a second Renaissance, which
like the first also can be galvanized by technology" and that interactive
multimedia represents a
"tool of a near tomorrow" that "like the printing press,
will empower individuals, unlock worlds of knowledge, and forge a new community
of ideas." However, the impact
of the emerging interactive technologies will not take the one hundred
years it did with Gutenberg's printing press.
Sculley
also observed: "The changes are already
happening. They started with the wide acceptance of the microcomputer and
continue as we move toward videocomputers, interactive television,
and electronic books. Three industries-computers, television, and
publishing—that were quite separate during the sixties started to overlap in
the seventies and eighties." By the nineties these three industries have
become inextricably intertwined.
The need
for this text is premised on the
fact that within the next decade interactive multimedia will emerge as the
predominant mode of information storage and retrieval.
As the new digital-interactive-information technologies
begin to supplement and inevitably supplant the established media of
print & broadcast as our primary means of data storage and information
dissemination, marketing researchers and marketing communication specialists
will need to acquire an entirely new sensibility in order to use the emerging
technologies to their fullest potential.
The
catalyst underlying this revolution and inter-industry
fusion can be directly attributed to digitalization. For:
With digitalization all the media become
translatable into each other--computer bits migrate merrily--and they escape
from their traditional means of transmission. A movie, phone call, letter, or
magazine article may be sent digitally via phone line, coaxial cable, fiberoptic
cable, microwave, satellite, the broadcast air, or a physical storage medium
such as tape or disk. If that's not revolution enough, with digitalization the
content becomes totally plastic--any message, sound, or image may be edited from
anything into anything else (Brand, 1987).
Like
the limitless energy that can be generated by nuclear fusion, the communication
power which can be generated by
media fusion is formidable. The ability to digitally mix all media on a common palette provides one with the ability to present
and simultaneously illustrate any idea or concept with multiple windows of audio
& visual, text & graphics.
The INFO-NOMICS of Interactive Multimedia
Beyond
the power and beauty proffered by the digital palette, the sheer magnitude of
information that can be cost-effectively assembled and disseminated by
interactive technologies ensures its preeminence. Interactive multimedia remains
unsurpassed in the amount of information which can be accessed. Whether on-line
or on-disc, no other medium can match the sheer volume of personally selected
and instantly accessed information. Indeed, by whatever
attribute-- qualitative or quantitative--one evaluates the character and
impact of a medium, interactive multimedia communication has a decided edge over
all preceding print-based, broadcast and analog media.
On the now common 5" (650 "meg") compact disk you
can store up to 250,000 pages of text, "the equivalent of 500 books-- a
truckload--instantly computer searchable and publishable at one-fiftieth the
cost of printing on paper" (Brand,1987). But, as remarkable as the
current capacity of compact-disc technology is, it is nothing
compared to what will be coming on the market in the near future. To wit:
IBM has already demonstrated a rewritable optical
disc based on the blue laser, and it offers five times the density of any disc
thatis read by infrared lasers.... If you're not impressed by a mere five fold
increase in storage density, what does 50 times do for you? That capacity is
possible today with new multilevel discs being developed by IBM... combine a
Baby Blue Laser and one of these multilevel discs and you'd have a rewritable
DVD (digital videodisc) that holds 50 times the data of today's music CD. That's
enough room for 33 hours of laserdisc-quality video. (Heald, 1995).
Blue laser technology is also being applied to the development of
3-D TV. The U.S. Navy is already
using a red, green and yellow laser system
to track aircraft. By replacing the yellow laser with blue laser
"the Navy's system will be able to recreate real-time 3-D images of any
subject in any color" (Heald, 1995). Needless to say, with 3-D TV one's
product demonstrations can take on a whole new dimension. If an on-screen 3-D
presentration of your product is not enough,
perhaps having the ability to set up your "demo" right in the
middle of the consumer's living room is more intriguing. For the next step
beyond 3-D TV is already being perfected:
....holovision, or, as the researchers at MIT
prefer to call it, holovideo... (is) a real-time 3-D holographic display that
projects images into dimensional space. You don't need special glasses or
ahelmet to view its true-to-life images; it's reality without substance - you
can reach out a touch the image, but when you do nothing's there. (Heald, 1995).
The MIT team expects to have a "salable" holovision
system as early as 2005. While we are waiting for our home version of the
Starship Enterprise's "Holodeck," engineers at Bell Labs, IBM and
Stanford University are working on a three-dimensional data storage system known
as "holostors:"
To create a holostor...(one uses) traditional
holographic techniques to record "pages" of digital information at
different angles on a piece of polmer film that's about the size and thichness
of a dime.... A charge- coupled device... reads the digital data projected by
the holostor. Each page can be accessed just by changing the angle of view, and
each dime-sized volume can hold more than 100 pages....Eventually, IBM expects
to shrink the dime-size down to the size of a pin head, providing 100 times more
capacity. You could slip on of these babies into your holograhic VCR and record
6 hours a day for a year before you filled it up. (Heald, 1995).
Truly,
these advances in information storage and presentation are mind-boggling and
fantastic. But the more immediate challenges to traditional marketing practices
are already in play with the advances in information distribution and retrival.
What can be more revolutionary than the World Wide Web. Here, marketers are
given a FREE information distribution system that is global in reach with tens
and eventually hundreds of millions of consumers with instantaneous,
interactive, up-close and personal access to one's every marketing message. With
on-going enhancements, such as Xing
Technology Corporation's server software, Streamworks, every marketer will have
the ability to run the equivalant of their own personal radio and TV networks.
As recently reported by Interactive Age :
Coming: Web TV
Xing readies software that enables real-time audio,video
Streamworks... delivers audio and video on
demand, rather than requiring a user to download a file off the Web and play it
back from a local drive. The system can be used to deliver stored files and can
broadcast live programs, as well. "The big picture is that this really
turns the Web into a radio network, and a little furter out, a TV network....
And it does it by the existing (Internet) infrastructure. That's a powerful
concept. (Interactive Age , July 31, 1995)
To
the point every domain of marketing communication is being profoundly effected
by these pronounced advances in
interactive communication technologies. Accordingly, there is a pronounced need
for marketing pratitioners to acquire a new sensibility and skills to how best
blend these new technologies into the marketing mix. To this end it was the
editors' intention to invite a wide range of authors with academic as well as
professional perspectives on interactive technology's ramifications on
marketing.
Ergo, the
power and promise of the interactive technologies awaits. By the turn of this
century interactive multimedia communication will have emerged as a full-fleged,
if not dominant form of communication .
To dismiss its inevitable impact on marketing strategy and
technique is to prematurly evaluate its potential simply on the bases of its
current level of adoption. One need only be reminded of the following story:
In
the city of Mainz, Master Johann Gutenburg has just developed a machine that can
reproduce manuscript-like pages in many copies. News of his worh has reached the
local ruler, the Elector of the Rhineland Palatinate. In the spirit of
Renaissance inquiry, the Elector asks a group of scholars and businessman to
assess the machine's impact on the local economy and culture. Since bureaucracy
is just beginning to assert itself as an organizational force, the group is
designated The Select Committee to Evaluate Multiple Manuscript Production:
The
committee visits Gutenburg's workshop...the inventor demonstrates his
machine...the committee is impressed, but skeptical. After considerable debate,
the group submits its report to the Elector. The machine is undoubtedly a
technological advance, the report concludes, but it has only limited application
to the Palaintate needs. The committee recommends that the government not invest
research and development funds in the project. Its reasons are direct and
cogent: (1) a large workforce of monks copying manuscripts would lose theirjobs
if the Gutenburg machine were encouraged; (2) there is no heavy demand for
multiple copies of manuscripts; and(3) the long-term market for printed books is
doubtful due to the low literacy rate.(Dizard, 1989).
REFERENCES
Brand,
S. (1987), The Media Lab (Viking
Press: New York) pp.18, 20.
Dizard,
W.P. Jr. (1989), The Coming Information Age: An Overview of Technology,
Economics, and Politics (Longman:
New York & London) pp. 45-46.
Heald,
T. (1995) Future Intense, (June, 1995) pp.19-22.
Interactive
Age , July 31, 1995, p.1.
Sculley,
J. (1988), as quoted in his introduction to: Interactive Multimedia Visions
for Multimedia Developers, Educators and Information Providers,
Edited by Sueann Ambron and Kristina Hooper (Microsoft Press: Redmond,
Washington,1988).